/***************************************************************************
    copyright            : (C) 2002 - 2008 by Scott Wheeler
    email                : wheeler@kde.org
 ***************************************************************************/

/***************************************************************************
 *   This library is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU Lesser General Public License version   *
 *   2.1 as published by the Free Software Foundation.                     *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful, but   *
 *   WITHOUT ANY WARRANTY; without even the implied warranty of            *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the Free Software   *
 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA         *
 *   02110-1301  USA                                                       *
 *                                                                         *
 *   Alternatively, this file is available under the Mozilla Public        *
 *   License Version 1.1.  You may obtain a copy of the License at         *
 *   http://www.mozilla.org/MPL/                                           *
 ***************************************************************************/

#ifndef TAGLIB_BYTEVECTOR_H
#define TAGLIB_BYTEVECTOR_H

#include "taglib.h"
#include "taglib_export.h"

#include <vector>
#include <iostream>

namespace TagLib {

  //! A byte vector

  /*!
   * This class provides a byte vector with some methods that are useful for
   * tagging purposes.  Many of the search functions are tailored to what is
   * useful for finding tag related patterns in a data array.
   */

  class TAGLIB_EXPORT ByteVector
  {
  public:
#ifndef DO_NOT_DOCUMENT
    typedef std::vector<char>::iterator Iterator;
    typedef std::vector<char>::const_iterator ConstIterator;
    typedef std::vector<char>::reverse_iterator ReverseIterator;
    typedef std::vector<char>::const_reverse_iterator ConstReverseIterator;
#endif

    /*!
     * Constructs an empty byte vector.
     */
    ByteVector();

    /*!
     * Construct a vector of size \a size with all values set to \a value by
     * default.
     */
    ByteVector(unsigned int size, char value = 0);

    /*!
     * Constructs a byte vector that is a copy of \a v.
     */
    ByteVector(const ByteVector &v);

    /*!
     * Constructs a byte vector that is a copy of \a v.
     */
    ByteVector(const ByteVector &v, unsigned int offset, unsigned int length);

    /*!
     * Constructs a byte vector that contains \a c.
     */
    ByteVector(char c);

    /*!
     * Constructs a byte vector that copies \a data for up to \a length bytes.
     */
    ByteVector(const char *data, unsigned int length);

    /*!
     * Constructs a byte vector that copies \a data up to the first null
     * byte.  This is particularly useful for constructing byte arrays from
     * string constants.
     *
     * \warning The behavior is undefined if \a data is not null terminated.
     */
    ByteVector(const char *data);

    /*!
     * Destroys this ByteVector instance.
     */
    virtual ~ByteVector();

    /*!
     * Sets the data for the byte array using the first \a length bytes of \a data
     */
    ByteVector &setData(const char *data, unsigned int length);

    /*!
     * Sets the data for the byte array copies \a data up to the first null
     * byte.  The behavior is undefined if \a data is not null terminated.
     */
    ByteVector &setData(const char *data);

    /*!
     * Returns a pointer to the internal data structure.
     *
     * \warning Care should be taken when modifying this data structure as it is
     * easy to corrupt the ByteVector when doing so.  Specifically, while the
     * data may be changed, its length may not be.
     */
    char *data();

    /*!
     * Returns a pointer to the internal data structure which may not be modified.
     */
    const char *data() const;

    /*!
     * Returns a byte vector made up of the bytes starting at \a index and
     * for \a length bytes.  If \a length is not specified it will return the bytes
     * from \a index to the end of the vector.
     */
    ByteVector mid(unsigned int index, unsigned int length = 0xffffffff) const;

    /*!
     * This essentially performs the same as operator[](), but instead of causing
     * a runtime error if the index is out of bounds, it will return a null byte.
     */
    char at(unsigned int index) const;

    /*!
     * Searches the ByteVector for \a pattern starting at \a offset and returns
     * the offset.  Returns -1 if the pattern was not found.  If \a byteAlign is
     * specified the pattern will only be matched if it starts on a byte divisible
     * by \a byteAlign (starting from \a offset).
     */
    int find(const ByteVector &pattern, unsigned int offset = 0, int byteAlign = 1) const;

    /*!
     * Searches the char for \a c starting at \a offset and returns
     * the offset.  Returns \a -1 if the pattern was not found.  If \a byteAlign is
     * specified the pattern will only be matched if it starts on a byte divisible
     * by \a byteAlign (starting from \a offset).
     */
    int find(char c, unsigned int offset = 0, int byteAlign = 1) const;

    /*!
     * Searches the ByteVector for \a pattern starting from either the end of the
     * vector or \a offset and returns the offset.  Returns -1 if the pattern was
     * not found.  If \a byteAlign is specified the pattern will only be matched
     * if it starts on a byte divisible by \a byteAlign (starting from \a offset).
     */
    int rfind(const ByteVector &pattern, unsigned int offset = 0, int byteAlign = 1) const;

    /*!
     * Checks to see if the vector contains the \a pattern starting at position
     * \a offset.  Optionally, if you only want to search for part of the pattern
     * you can specify an offset within the pattern to start from.  Also, you can
     * specify to only check for the first \a patternLength bytes of \a pattern with
     * the \a patternLength argument.
     */
    bool containsAt(const ByteVector &pattern, unsigned int offset,
                    unsigned int patternOffset = 0, unsigned int patternLength = 0xffffffff) const;

    /*!
     * Returns true if the vector starts with \a pattern.
     */
    bool startsWith(const ByteVector &pattern) const;

    /*!
     * Returns true if the vector ends with \a pattern.
     */
    bool endsWith(const ByteVector &pattern) const;

    /*!
     * Replaces \a oldByte with \a newByte and returns a reference to the
     * ByteVector after the operation.  This \e does modify the vector.
     */
    ByteVector &replace(char oldByte, char newByte);

    /*!
     * Replaces \a pattern with \a with and returns a reference to the ByteVector
     * after the operation.  This \e does modify the vector.
     */
    ByteVector &replace(const ByteVector &pattern, const ByteVector &with);

    /*!
     * Checks for a partial match of \a pattern at the end of the vector.  It
     * returns the offset of the partial match within the vector, or -1 if the
     * pattern is not found.  This method is particularly useful when searching for
     * patterns that start in one vector and end in another.  When combined with
     * startsWith() it can be used to find a pattern that overlaps two buffers.
     *
     * \note This will not match the complete pattern at the end of the string; use
     * endsWith() for that.
     */
    int endsWithPartialMatch(const ByteVector &pattern) const;

    /*!
     * Appends \a v to the end of the ByteVector.
     */
    ByteVector &append(const ByteVector &v);

    /*!
     * Appends \a c to the end of the ByteVector.
     */
    ByteVector &append(char c);

    /*!
     * Clears the data.
     */
    ByteVector &clear();

    /*!
     * Returns the size of the array.
     */
    unsigned int size() const;

    /*!
     * Resize the vector to \a size.  If the vector is currently less than
     * \a size, pad the remaining spaces with \a padding.  Returns a reference
     * to the resized vector.
     */
    ByteVector &resize(unsigned int size, char padding = 0);

    /*!
     * Returns an Iterator that points to the front of the vector.
     */
    Iterator begin();

    /*!
     * Returns a ConstIterator that points to the front of the vector.
     */
    ConstIterator begin() const;

    /*!
     * Returns an Iterator that points to the back of the vector.
     */
    Iterator end();

    /*!
     * Returns a ConstIterator that points to the back of the vector.
     */
    ConstIterator end() const;

    /*!
     * Returns a ReverseIterator that points to the front of the vector.
     */
    ReverseIterator rbegin();

    /*!
     * Returns a ConstReverseIterator that points to the front of the vector.
     */
    ConstReverseIterator rbegin() const;

    /*!
     * Returns a ReverseIterator that points to the back of the vector.
     */
    ReverseIterator rend();

    /*!
     * Returns a ConstReverseIterator that points to the back of the vector.
     */
    ConstReverseIterator rend() const;

    /*!
     * Returns true if the vector is null.
     *
     * \note A vector may be empty without being null.  So do not use this
     * method to check if the vector is empty.
     *
     * \see isEmpty()
     *
     * \deprecated Use isEmpty(), do not differentiate between null and empty.
     */
     // BIC: remove
    TAGLIB_DEPRECATED bool isNull() const;

    /*!
     * Returns true if the ByteVector is empty.
     *
     * \see size()
     * \see isNull()
     */
    bool isEmpty() const;

    /*!
     * Returns a CRC checksum of the byte vector's data.
     *
     * \note This uses an uncommon variant of CRC32 specializes in Ogg.
     */
    // BIC: Remove or make generic.
    unsigned int checksum() const;

    /*!
     * Converts the first 4 bytes of the vector to an unsigned integer.
     *
     * If \a mostSignificantByteFirst is true this will operate left to right
     * evaluating the integer.  For example if \a mostSignificantByteFirst is
     * true then $00 $00 $00 $01 == 0x00000001 == 1, if false, $01 00 00 00 ==
     * 0x01000000 == 1.
     *
     * \see fromUInt()
     */
    unsigned int toUInt(bool mostSignificantByteFirst = true) const;

    /*!
     * Converts the 4 bytes at \a offset of the vector to an unsigned integer.
     *
     * If \a mostSignificantByteFirst is true this will operate left to right
     * evaluating the integer.  For example if \a mostSignificantByteFirst is
     * true then $00 $00 $00 $01 == 0x00000001 == 1, if false, $01 00 00 00 ==
     * 0x01000000 == 1.
     *
     * \see fromUInt()
     */
    unsigned int toUInt(unsigned int offset, bool mostSignificantByteFirst = true) const;

    /*!
     * Converts the \a length bytes at \a offset of the vector to an unsigned
     * integer. If \a length is larger than 4, the excess is ignored.
     *
     * If \a mostSignificantByteFirst is true this will operate left to right
     * evaluating the integer.  For example if \a mostSignificantByteFirst is
     * true then $00 $00 $00 $01 == 0x00000001 == 1, if false, $01 00 00 00 ==
     * 0x01000000 == 1.
     *
     * \see fromUInt()
     */
    unsigned int toUInt(unsigned int offset, unsigned int length,
                        bool mostSignificantByteFirst = true) const;

    /*!
     * Converts the first 2 bytes of the vector to a (signed) short.
     *
     * If \a mostSignificantByteFirst is true this will operate left to right
     * evaluating the integer.  For example if \a mostSignificantByteFirst is
     * true then $00 $01 == 0x0001 == 1, if false, $01 00 == 0x01000000 == 1.
     *
     * \see fromShort()
     */
    short toShort(bool mostSignificantByteFirst = true) const;

    /*!
     * Converts the 2 bytes at \a offset of the vector to a (signed) short.
     *
     * If \a mostSignificantByteFirst is true this will operate left to right
     * evaluating the integer.  For example if \a mostSignificantByteFirst is
     * true then $00 $01 == 0x0001 == 1, if false, $01 00 == 0x01000000 == 1.
     *
     * \see fromShort()
     */
    short toShort(unsigned int offset, bool mostSignificantByteFirst = true) const;

    /*!
     * Converts the first 2 bytes of the vector to a unsigned short.
     *
     * If \a mostSignificantByteFirst is true this will operate left to right
     * evaluating the integer.  For example if \a mostSignificantByteFirst is
     * true then $00 $01 == 0x0001 == 1, if false, $01 00 == 0x01000000 == 1.
     *
     * \see fromShort()
     */
    unsigned short toUShort(bool mostSignificantByteFirst = true) const;

    /*!
     * Converts the 2 bytes at \a offset of the vector to a unsigned short.
     *
     * If \a mostSignificantByteFirst is true this will operate left to right
     * evaluating the integer.  For example if \a mostSignificantByteFirst is
     * true then $00 $01 == 0x0001 == 1, if false, $01 00 == 0x01000000 == 1.
     *
     * \see fromShort()
     */
    unsigned short toUShort(unsigned int offset, bool mostSignificantByteFirst = true) const;

    /*!
     * Converts the first 8 bytes of the vector to a (signed) long long.
     *
     * If \a mostSignificantByteFirst is true this will operate left to right
     * evaluating the integer.  For example if \a mostSignificantByteFirst is
     * true then $00 00 00 00 00 00 00 01 == 0x0000000000000001 == 1,
     * if false, $01 00 00 00 00 00 00 00 == 0x0100000000000000 == 1.
     *
     * \see fromUInt()
     */
    long long toLongLong(bool mostSignificantByteFirst = true) const;

    /*!
     * Converts the 8 bytes at \a offset of the vector to a (signed) long long.
     *
     * If \a mostSignificantByteFirst is true this will operate left to right
     * evaluating the integer.  For example if \a mostSignificantByteFirst is
     * true then $00 00 00 00 00 00 00 01 == 0x0000000000000001 == 1,
     * if false, $01 00 00 00 00 00 00 00 == 0x0100000000000000 == 1.
     *
     * \see fromUInt()
     */
    long long toLongLong(unsigned int offset, bool mostSignificantByteFirst = true) const;

    /*
     * Converts the 4 bytes at \a offset of the vector to a float as an IEEE754
     * 32-bit little-endian floating point number.
     */
    float toFloat32LE(size_t offset) const;

    /*
     * Converts the 4 bytes at \a offset of the vector to a float as an IEEE754
     * 32-bit big-endian floating point number.
     */
    float toFloat32BE(size_t offset) const;

    /*
     * Converts the 8 bytes at \a offset of the vector to a double as an IEEE754
     * 64-bit little-endian floating point number.
     */
    double toFloat64LE(size_t offset) const;

    /*
     * Converts the 8 bytes at \a offset of the vector to a double as an IEEE754
     * 64-bit big-endian floating point number.
     */
    double toFloat64BE(size_t offset) const;

    /*
    * Converts the 10 bytes at \a offset of the vector to a long double as an
    * IEEE754 80-bit little-endian floating point number.
    *
    * \note This may compromise the precision depends on the size of long double.
    */
    long double toFloat80LE(size_t offset) const;

    /*
     * Converts the 10 bytes at \a offset of the vector to a long double as an
     * IEEE754 80-bit big-endian floating point number.
     *
     * \note This may compromise the precision depends on the size of long double.
     */
    long double toFloat80BE(size_t offset) const;

    /*!
     * Creates a 4 byte ByteVector based on \a value.  If
     * \a mostSignificantByteFirst is true, then this will operate left to right
     * in building the ByteVector.  For example if \a mostSignificantByteFirst is
     * true then $00 00 00 01 == 0x00000001 == 1, if false, $01 00 00 00 ==
     * 0x01000000 == 1.
     *
     * \see toUInt()
     */
    static ByteVector fromUInt(unsigned int value, bool mostSignificantByteFirst = true);

    /*!
     * Creates a 2 byte ByteVector based on \a value.  If
     * \a mostSignificantByteFirst is true, then this will operate left to right
     * in building the ByteVector.  For example if \a mostSignificantByteFirst is
     * true then $00 01 == 0x0001 == 1, if false, $01 00 == 0x0100 == 1.
     *
     * \see toShort()
     */
    static ByteVector fromShort(short value, bool mostSignificantByteFirst = true);

    /*!
     * Creates a 8 byte ByteVector based on \a value.  If
     * \a mostSignificantByteFirst is true, then this will operate left to right
     * in building the ByteVector.  For example if \a mostSignificantByteFirst is
     * true then $00 00 00 01 == 0x0000000000000001 == 1, if false,
     * $01 00 00 00 00 00 00 00 == 0x0100000000000000 == 1.
     *
     * \see toLongLong()
     */
    static ByteVector fromLongLong(long long value, bool mostSignificantByteFirst = true);

    /*!
     * Creates a 4 byte ByteVector based on \a value as an IEEE754 32-bit
     * little-endian floating point number.
     *
     * \see fromFloat32BE()
     */
    static ByteVector fromFloat32LE(float value);

    /*!
     * Creates a 4 byte ByteVector based on \a value as an IEEE754 32-bit
     * big-endian floating point number.
     *
     * \see fromFloat32LE()
     */
    static ByteVector fromFloat32BE(float value);

    /*!
     * Creates a 8 byte ByteVector based on \a value as an IEEE754 64-bit
     * little-endian floating point number.
     *
     * \see fromFloat64BE()
     */
    static ByteVector fromFloat64LE(double value);

    /*!
     * Creates a 8 byte ByteVector based on \a value as an IEEE754 64-bit
     * big-endian floating point number.
     *
     * \see fromFloat64LE()
     */
    static ByteVector fromFloat64BE(double value);

    /*!
     * Returns a ByteVector based on the CString \a s.
     */
    static ByteVector fromCString(const char *s, unsigned int length = 0xffffffff);

    /*!
     * Returns a const reference to the byte at \a index.
     */
    const char &operator[](int index) const;

    /*!
     * Returns a reference to the byte at \a index.
     */
    char &operator[](int index);

    /*!
     * Returns true if this ByteVector and \a v are equal.
     */
    bool operator==(const ByteVector &v) const;

    /*!
     * Returns true if this ByteVector and \a v are not equal.
     */
    bool operator!=(const ByteVector &v) const;

    /*!
     * Returns true if this ByteVector and the null terminated C string \a s
     * contain the same data.
     */
    bool operator==(const char *s) const;

    /*!
     * Returns true if this ByteVector and the null terminated C string \a s
     * do not contain the same data.
     */
    bool operator!=(const char *s) const;

    /*!
     * Returns true if this ByteVector is less than \a v.  The value of the
     * vectors is determined by evaluating the character from left to right, and
     * in the event one vector is a superset of the other, the size is used.
     */
    bool operator<(const ByteVector &v) const;

    /*!
     * Returns true if this ByteVector is greater than \a v.
     */
    bool operator>(const ByteVector &v) const;

    /*!
     * Returns a vector that is \a v appended to this vector.
     */
    ByteVector operator+(const ByteVector &v) const;

    /*!
     * Copies ByteVector \a v.
     */
    ByteVector &operator=(const ByteVector &v);

    /*!
     * Copies a byte \a c.
     */
    ByteVector &operator=(char c);

    /*!
     * Copies \a data up to the first null byte.
     *
     * \warning The behavior is undefined if \a data is not null terminated.
     */
    ByteVector &operator=(const char *data);

    /*!
     * Exchanges the content of the ByteVector by the content of \a v.
     */
    void swap(ByteVector &v);

    /*!
     * A static, empty ByteVector which is convenient and fast (since returning
     * an empty or "null" value does not require instantiating a new ByteVector).
     *
     * \warning Do not modify this variable.  It will mess up the internal state
     * of TagLib.
     *
     * \deprecated Use ByteVector().
     */
    // BIC: remove
    TAGLIB_DEPRECATED static ByteVector null;

    /*!
     * Returns a hex-encoded copy of the byte vector.
     */
    ByteVector toHex() const;

    /*!
     * Returns a base64 encoded copy of the byte vector
     */
    ByteVector toBase64() const;

    /*!
     * Decodes the base64 encoded byte vector.
     */
    static ByteVector fromBase64(const ByteVector &);

  protected:
    /*
     * If this ByteVector is being shared via implicit sharing, do a deep copy
     * of the data and separate from the shared members.  This should be called
     * by all non-const subclass members.
     */
    void detach();

  private:
    class ByteVectorPrivate;
    ByteVectorPrivate *d;
  };
}  // namespace TagLib

/*!
 * \relates TagLib::ByteVector
 * Streams the ByteVector \a v to the output stream \a s.
 */
TAGLIB_EXPORT std::ostream &operator<<(std::ostream &s, const TagLib::ByteVector &v);

#endif
